Companions
A Companion is an ally, hireling, or capable NPC traveling alongside your character. They are represented by a Pool (2D, 4D, 6D, or 8D). A larger Pool means they can contribute more often before they wear down.
A Companion can either assist a Check or act on their own.
Assist a Check
When a Companion helps with a risky action, roll their Pool first. Each Hit adds 1D to the Check. After the roll, shrink the Companion Pool by 1 for every Miss, up to a maximum loss of 2. Then roll the Check with the added dice.
Act on Their Own
When a Companion takes a risky action on their own, roll their Pool as a Check.
- 1+ Hits: They succeed at their action.
- 0 Hits: They fail their action.
After the roll, shrink the Companion Pool by 1 for every Miss, up to a maximum loss of 2.
Exhaustion and Recovery
If a Companion Pool ever drops to 0D, they are exhausted, distracted, or hurt and cannot assist or act until they recover.
- Full Rest: A week of safety and shelter restores the Companion Pool to its original size.