Create an Advantage
This extra lets you stash momentum in the fiction so plans have something tangible to lean on later.
Each advantage you earn is permission to say how the setup helps; additions to narration that anyone can invoke to tilt the odds. Stack them up, weave them into the scene, and spend them when it is time to press forward.
Rules
When you want to set up an risky opportunity that can be leveraged later by you and your allies, make a Check to see how it plays out.
- With 1+ Hits: You create an advantage for each Hit you get. Any character may use these advantages when acting on the opportunity.
- With 0 Hits: You fail; the GM could add a cost.
You may track advantages them with a die if you wish.
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