Create an Advantage
This extra adds ruling around how setup opportunities can have mechanical impact when used later on.
Rules
When you want to set up an opportunity that can be leveraged later by you and your allies, make a Check to see how it plays out.
- With 1+ Hits: Your character succeeds at their action and creates an advantage for each Hit you rolled. Your character or your allies may consume these advantages when making a Check that acts on the opportunity. When doing so, each advantage adds 1D to the roll.
- With 0 Hits: Your character fails their action.
You may track advantages with a die if you wish.
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