Boundless

Lead the Group

This extra adds ruling around how one character’s instincts keep everyone aligned and moving toward a single objective.

Rules

When you lead the group through risky situations, make a Check along with everyone you are leading to see how it plays out.

Compare every roll; the one with the most hits determines the final outcome. As the leader, you lose 1 Stamina for each Check (including yours) that gets no Hits.

If you can’t cover the cost in Stamina, the push collapses into a catastrophic failure.