Morale Pools
Non-player characters and creatures capable of fear or self-preservation have a Morale Pool (2D, 4D, 6D, or 8D). The higher their Morale, the steadier their resolve. Large groups can share a single Morale Pool that reflects the will of the whole. Roll a Morale Pool when a group sees its leader fall or loses half its number, when a lone foe drops to half HP, or when companions, hirelings, or retainers face danger beyond what they expected.
- 1+ Hits: They stand firm or press on.
- 0 Hits: They falter or break. Enemies may flee, surrender, or freeze. Companions may retreat, demand higher pay, or refuse to follow.
After the roll, shrink their Morale Pool by 1 for every Miss, up to a maximum loss of 2.
No need to assign a Morale Pool to every NPC in the game. Use them when it matters or as play unfolds.
A companion’s Morale Pool may be restored by bonding with them, resting in safety, offering a gift, or increasing their share of the treasures.