Boundless

Push a Roll

This extra adds ruling around how a player could push their luck on a roll at the risk of even greater consequences.

Rules

If you are not satisfied with the outcome of a Check, you may push the roll.

  • Pick up the same dice you just rolled and throw them again.
  • After the roll, lose 1 Stamina for each Miss.
  • If you cannot cover the Stamina cost, the push collapses into a catastrophic failure.