Push a Roll
Sometimes the dice land flat. This extra lets you grab control for a heartbeat—take the same chance again, but burn through your reserves if fate refuses to budge.
Rules
If you are not satisfied with the outcome of a Check, you may push the roll.
- Pick up the same dice you just rolled and throw them again.
- After the roll, lose 1 Stamina for each Miss.
- If you cannot cover the Stamina cost, the push collapses into a catastrophic failure.
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