Push a Roll
This extra adds ruling around how a player could push their luck on a roll at the risk of even greater consequences.
Rules
If you are not satisfied with the outcome of a Check, you may push the roll.
- Pick up the same dice you just rolled and throw them again.
- After the roll, lose 1 Stamina for each Miss.
- If you cannot cover the Stamina cost, the push collapses into a catastrophic failure.
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